#pragma once
/*
VulkanFramework
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// Vulkan Depth Buffer
#include "VulkanImageBuffer.h"
namespace Vulkan {
class DepthBuffer : public ImageBuffer
{
public:
DepthBuffer();
virtual void Initialize(Device* device,
uint32_t width,
uint32_t height,
VkFormat depthFormat);
};
} // Vulkan namespace