#pragma once
/*
GameEngine and Editor
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// Render View
#include "Application.h"
#include "IView.h"
#include "IRenderSystem.h"
#include <memory>
class ExampleRenderer;
namespace GameEngine {
class RenderView : public IView
{
public:
RenderView(ApplicationFramework::IApplication& app);
~RenderView() override;
void AddShowMenuItem() override;
void Initialize() override;
void Shutdown() override;
void Update() override;
private:
//std::unique_ptr<ExampleRenderer> m_renderer;
ExampleRenderer* m_renderer;
ApplicationFramework::IApplication& m_application;
ApplicationFramework::TextureId m_texture;
int m_width;
int m_height;
bool m_open = true;
};
} // GameEngine namespace