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GameEngine / src / Views / BlueprintsNodeEditorView.cpp
@John Ryland John Ryland on 22 Aug 72 KB save more of the WIP
#include "BlueprintsNodeEditorView.h"

#include <application.h>
#include "utilities/builders.h"
#include "utilities/widgets.h"
#include <imgui_node_editor.h>

#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>

#include <string>
#include <vector>
#include <map>
#include <algorithm>
#include <utility>


static inline ImRect ImGui_GetItemRect()
{
    return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
}

static inline ImRect ImRect_Expanded(const ImRect& rect, float x, float y)
{
    auto result = rect;
    result.Min.x -= x;
    result.Min.y -= y;
    result.Max.x += x;
    result.Max.y += y;
    return result;
}

namespace ed = ax::NodeEditor;
namespace util = ax::NodeEditor::Utilities;

using namespace ax;

using ax::Widgets::IconType;

static ed::EditorContext* m_Editor = nullptr;

//extern "C" __declspec(dllimport) short __stdcall GetAsyncKeyState(int vkey);
//extern "C" bool Debug_KeyPress(int vkey)
//{
//    static std::map<int, bool> state;
//    auto lastState = state[vkey];
//    state[vkey] = (GetAsyncKeyState(vkey) & 0x8000) != 0;
//    if (state[vkey] && !lastState)
//        return true;
//    else
//        return false;
//}

enum class PinType
{
    Flow,
    Bool,
    Int,
    Float,
    String,
    Object,
    Function,
    Delegate,
};

enum class PinKind
{
    Output,
    Input
};

enum class NodeType
{
    Blueprint,
    Simple,
    Tree,
    Comment,
    Houdini
};

struct Node;

struct Pin
{
    ed::PinId   ID;
    ::Node*     Node;
    std::string Name;
    PinType     Type;
    PinKind     Kind;

    Pin(int id, const char* name, PinType type):
        ID(id), Node(nullptr), Name(name), Type(type), Kind(PinKind::Input)
    {
    }
};

struct Node
{
    ed::NodeId ID;
    std::string Name;
    std::vector<Pin> Inputs;
    std::vector<Pin> Outputs;
    ImColor Color;
    NodeType Type;
    ImVec2 Size;

    std::string State;
    std::string SavedState;

    Node(int id, const char* name, ImColor color = ImColor(255, 255, 255)):
        ID(id), Name(name), Color(color), Type(NodeType::Blueprint), Size(0, 0)
    {
    }
};

struct Link
{
    ed::LinkId ID;

    ed::PinId StartPinID;
    ed::PinId EndPinID;

    ImColor Color;

    Link(ed::LinkId id, ed::PinId startPinId, ed::PinId endPinId):
        ID(id), StartPinID(startPinId), EndPinID(endPinId), Color(255, 255, 255)
    {
    }
};

struct NodeIdLess
{
    bool operator()(const ed::NodeId& lhs, const ed::NodeId& rhs) const
    {
        return lhs.AsPointer() < rhs.AsPointer();
    }
};

static bool Splitter(bool split_vertically, float thickness, float* size1, float* size2, float min_size1, float min_size2, float splitter_long_axis_size = -1.0f)
{
    using namespace ImGui;
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    ImGuiID id = window->GetID("##Splitter");
    ImRect bb;
    bb.Min = window->DC.CursorPos + (split_vertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1));
    bb.Max = bb.Min + CalcItemSize(split_vertically ? ImVec2(thickness, splitter_long_axis_size) : ImVec2(splitter_long_axis_size, thickness), 0.0f, 0.0f);
    return SplitterBehavior(bb, id, split_vertically ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, min_size1, min_size2, 0.0f);
}

class Example2 // :     public Application
{
    //using Application::Application;
public:
    int GetNextId()
    {
        return m_NextId++;
    }

    //ed::NodeId GetNextNodeId()
    //{
    //    return ed::NodeId(GetNextId());
    //}

    ed::LinkId GetNextLinkId()
    {
        return ed::LinkId(GetNextId());
    }

    void TouchNode(ed::NodeId id)
    {
        m_NodeTouchTime[id] = m_TouchTime;
    }

    float GetTouchProgress(ed::NodeId id)
    {
        auto it = m_NodeTouchTime.find(id);
        if (it != m_NodeTouchTime.end() && it->second > 0.0f)
            return (m_TouchTime - it->second) / m_TouchTime;
        else
            return 0.0f;
    }

    void UpdateTouch()
    {
        const auto deltaTime = ImGui::GetIO().DeltaTime;
        for (auto& entry : m_NodeTouchTime)
        {
            if (entry.second > 0.0f)
                entry.second -= deltaTime;
        }
    }

    Node* FindNode(ed::NodeId id)
    {
        for (auto& node : m_Nodes)
            if (node.ID == id)
                return &node;

        return nullptr;
    }

    Link* FindLink(ed::LinkId id)
    {
        for (auto& link : m_Links)
            if (link.ID == id)
                return &link;

        return nullptr;
    }

    Pin* FindPin(ed::PinId id)
    {
        if (!id)
            return nullptr;

        for (auto& node : m_Nodes)
        {
            for (auto& pin : node.Inputs)
                if (pin.ID == id)
                    return &pin;

            for (auto& pin : node.Outputs)
                if (pin.ID == id)
                    return &pin;
        }

        return nullptr;
    }

    bool IsPinLinked(ed::PinId id)
    {
        if (!id)
            return false;

        for (auto& link : m_Links)
            if (link.StartPinID == id || link.EndPinID == id)
                return true;

        return false;
    }

    bool CanCreateLink(Pin* a, Pin* b)
    {
        if (!a || !b || a == b || a->Kind == b->Kind || a->Type != b->Type || a->Node == b->Node)
            return false;

        return true;
    }

    //void DrawItemRect(ImColor color, float expand = 0.0f)
    //{
    //    ImGui::GetWindowDrawList()->AddRect(
    //        ImGui::GetItemRectMin() - ImVec2(expand, expand),
    //        ImGui::GetItemRectMax() + ImVec2(expand, expand),
    //        color);
    //};

    //void FillItemRect(ImColor color, float expand = 0.0f, float rounding = 0.0f)
    //{
    //    ImGui::GetWindowDrawList()->AddRectFilled(
    //        ImGui::GetItemRectMin() - ImVec2(expand, expand),
    //        ImGui::GetItemRectMax() + ImVec2(expand, expand),
    //        color, rounding);
    //};

    void BuildNode(Node* node)
    {
        for (auto& input : node->Inputs)
        {
            input.Node = node;
            input.Kind = PinKind::Input;
        }

        for (auto& output : node->Outputs)
        {
            output.Node = node;
            output.Kind = PinKind::Output;
        }
    }

    Node* SpawnInputActionNode()
    {
        m_Nodes.emplace_back(GetNextId(), "InputAction Fire", ImColor(255, 128, 128));
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Delegate);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Pressed", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Released", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnBranchNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Branch");
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Condition", PinType::Bool);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "True", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "False", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnDoNNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Do N");
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Enter", PinType::Flow);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "N", PinType::Int);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Reset", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Exit", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Counter", PinType::Int);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnOutputActionNode()
    {
        m_Nodes.emplace_back(GetNextId(), "OutputAction");
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Sample", PinType::Float);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Condition", PinType::Bool);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Event", PinType::Delegate);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnPrintStringNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Print String");
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "In String", PinType::String);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnMessageNode()
    {
        m_Nodes.emplace_back(GetNextId(), "", ImColor(128, 195, 248));
        m_Nodes.back().Type = NodeType::Simple;
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Message", PinType::String);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnSetTimerNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Set Timer", ImColor(128, 195, 248));
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Object", PinType::Object);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Function Name", PinType::Function);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Time", PinType::Float);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Looping", PinType::Bool);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnLessNode()
    {
        m_Nodes.emplace_back(GetNextId(), "<", ImColor(128, 195, 248));
        m_Nodes.back().Type = NodeType::Simple;
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Float);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Float);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Float);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnWeirdNode()
    {
        m_Nodes.emplace_back(GetNextId(), "o.O", ImColor(128, 195, 248));
        m_Nodes.back().Type = NodeType::Simple;
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Float);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Float);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Float);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnTraceByChannelNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Single Line Trace by Channel", ImColor(255, 128, 64));
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Start", PinType::Flow);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "End", PinType::Int);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Trace Channel", PinType::Float);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Trace Complex", PinType::Bool);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Actors to Ignore", PinType::Int);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Draw Debug Type", PinType::Bool);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "Ignore Self", PinType::Bool);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Out Hit", PinType::Float);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "Return Value", PinType::Bool);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnTreeSequenceNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Sequence");
        m_Nodes.back().Type = NodeType::Tree;
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnTreeTaskNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Move To");
        m_Nodes.back().Type = NodeType::Tree;
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnTreeTask2Node()
    {
        m_Nodes.emplace_back(GetNextId(), "Random Wait");
        m_Nodes.back().Type = NodeType::Tree;
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnComment()
    {
        m_Nodes.emplace_back(GetNextId(), "Test Comment");
        m_Nodes.back().Type = NodeType::Comment;
        m_Nodes.back().Size = ImVec2(300, 200);

        return &m_Nodes.back();
    }

    Node* SpawnHoudiniTransformNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Transform");
        m_Nodes.back().Type = NodeType::Houdini;
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    Node* SpawnHoudiniGroupNode()
    {
        m_Nodes.emplace_back(GetNextId(), "Group");
        m_Nodes.back().Type = NodeType::Houdini;
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Inputs.emplace_back(GetNextId(), "", PinType::Flow);
        m_Nodes.back().Outputs.emplace_back(GetNextId(), "", PinType::Flow);

        BuildNode(&m_Nodes.back());

        return &m_Nodes.back();
    }

    void BuildNodes()
    {
        for (auto& node : m_Nodes)
            BuildNode(&node);
    }

    void OnStart()
    {
        ed::Config config;

        config.SettingsFile = "Blueprints.json";

        config.UserPointer = this;

        config.LoadNodeSettings = [](ed::NodeId nodeId, char* data, void* userPointer) -> size_t
        {
            auto self = static_cast<Example2*>(userPointer);

            auto node = self->FindNode(nodeId);
            if (!node)
                return 0;

            if (data != nullptr)
                memcpy(data, node->State.data(), node->State.size());
            return node->State.size();
        };

        config.SaveNodeSettings = [](ed::NodeId nodeId, const char* data, size_t size, ed::SaveReasonFlags reason, void* userPointer) -> bool
        {
            auto self = static_cast<Example2*>(userPointer);

            auto node = self->FindNode(nodeId);
            if (!node)
                return false;

            node->State.assign(data, size);

            self->TouchNode(nodeId);

            return true;
        };

        m_Editor = ed::CreateEditor(&config);
        ed::SetCurrentEditor(m_Editor);

        Node* node;
        node = SpawnInputActionNode();      ed::SetNodePosition(node->ID, ImVec2(-252, 220));
        node = SpawnBranchNode();           ed::SetNodePosition(node->ID, ImVec2(-300, 351));
        node = SpawnDoNNode();              ed::SetNodePosition(node->ID, ImVec2(-238, 504));
        node = SpawnOutputActionNode();     ed::SetNodePosition(node->ID, ImVec2(71, 80));
        node = SpawnSetTimerNode();         ed::SetNodePosition(node->ID, ImVec2(168, 316));

        node = SpawnTreeSequenceNode();     ed::SetNodePosition(node->ID, ImVec2(1028, 329));
        node = SpawnTreeTaskNode();         ed::SetNodePosition(node->ID, ImVec2(1204, 458));
        node = SpawnTreeTask2Node();        ed::SetNodePosition(node->ID, ImVec2(868, 538));

        node = SpawnComment();              ed::SetNodePosition(node->ID, ImVec2(112, 576)); ed::SetGroupSize(node->ID, ImVec2(384, 154));
        node = SpawnComment();              ed::SetNodePosition(node->ID, ImVec2(800, 224)); ed::SetGroupSize(node->ID, ImVec2(640, 400));

        node = SpawnLessNode();             ed::SetNodePosition(node->ID, ImVec2(366, 652));
        node = SpawnWeirdNode();            ed::SetNodePosition(node->ID, ImVec2(144, 652));
        node = SpawnMessageNode();          ed::SetNodePosition(node->ID, ImVec2(-348, 698));
        node = SpawnPrintStringNode();      ed::SetNodePosition(node->ID, ImVec2(-69, 652));

        node = SpawnHoudiniTransformNode(); ed::SetNodePosition(node->ID, ImVec2(500, -70));
        node = SpawnHoudiniGroupNode();     ed::SetNodePosition(node->ID, ImVec2(500, 42));

        ed::NavigateToContent();

        BuildNodes();

        m_Links.push_back(Link(GetNextLinkId(), m_Nodes[5].Outputs[0].ID, m_Nodes[6].Inputs[0].ID));
        m_Links.push_back(Link(GetNextLinkId(), m_Nodes[5].Outputs[0].ID, m_Nodes[7].Inputs[0].ID));

        m_Links.push_back(Link(GetNextLinkId(), m_Nodes[14].Outputs[0].ID, m_Nodes[15].Inputs[0].ID));

//        m_HeaderBackground = LoadTexture("data/BlueprintBackground.png");
//        m_SaveIcon         = LoadTexture("data/ic_save_white_24dp.png");
//        m_RestoreIcon      = LoadTexture("data/ic_restore_white_24dp.png");

        ed::SetCurrentEditor(nullptr);
        //auto& io = ImGui::GetIO();
    }

    void OnStop()
    {
/*
        auto releaseTexture = [this](ImTextureID& id)
        {
            if (id)
            {
                DestroyTexture(id);
                id = nullptr;
            }
        };

        releaseTexture(m_RestoreIcon);
        releaseTexture(m_SaveIcon);
        releaseTexture(m_HeaderBackground);
*/
        if (m_Editor)
        {
            ed::DestroyEditor(m_Editor);
            m_Editor = nullptr;
        }
    }

    ImColor GetIconColor(PinType type)
    {
        switch (type)
        {
            default:
            case PinType::Flow:     return ImColor(255, 255, 255);
            case PinType::Bool:     return ImColor(220,  48,  48);
            case PinType::Int:      return ImColor( 68, 201, 156);
            case PinType::Float:    return ImColor(147, 226,  74);
            case PinType::String:   return ImColor(124,  21, 153);
            case PinType::Object:   return ImColor( 51, 150, 215);
            case PinType::Function: return ImColor(218,   0, 183);
            case PinType::Delegate: return ImColor(255,  48,  48);
        }
    };

    void DrawPinIcon(const Pin& pin, bool connected, int alpha)
    {
        IconType iconType;
        ImColor  color = GetIconColor(pin.Type);
        color.Value.w = alpha / 255.0f;
        switch (pin.Type)
        {
            case PinType::Flow:     iconType = IconType::Flow;   break;
            case PinType::Bool:     iconType = IconType::Circle; break;
            case PinType::Int:      iconType = IconType::Circle; break;
            case PinType::Float:    iconType = IconType::Circle; break;
            case PinType::String:   iconType = IconType::Circle; break;
            case PinType::Object:   iconType = IconType::Circle; break;
            case PinType::Function: iconType = IconType::Circle; break;
            case PinType::Delegate: iconType = IconType::Square; break;
            default:
                return;
        }

        ax::Widgets::Icon(ImVec2(static_cast<float>(m_PinIconSize), static_cast<float>(m_PinIconSize)), iconType, connected, color, ImColor(32, 32, 32, alpha));
    };

    void ShowStyleEditor(bool* show = nullptr)
    {
        if (!ImGui::Begin("Style", show))
        {
            ImGui::End();
            return;
        }

        auto paneWidth = ImGui::GetContentRegionAvail().x;

        auto& editorStyle = ed::GetStyle();
        ImGui::BeginHorizontal("Style buttons", ImVec2(paneWidth, 0), 1.0f);
        ImGui::TextUnformatted("Values");
        ImGui::Spring();
        if (ImGui::Button("Reset to defaults"))
            editorStyle = ed::Style();
        ImGui::EndHorizontal();
        ImGui::Spacing();
        ImGui::DragFloat4("Node Padding", &editorStyle.NodePadding.x, 0.1f, 0.0f, 40.0f);
        ImGui::DragFloat("Node Rounding", &editorStyle.NodeRounding, 0.1f, 0.0f, 40.0f);
        ImGui::DragFloat("Node Border Width", &editorStyle.NodeBorderWidth, 0.1f, 0.0f, 15.0f);
        ImGui::DragFloat("Hovered Node Border Width", &editorStyle.HoveredNodeBorderWidth, 0.1f, 0.0f, 15.0f);
        ImGui::DragFloat("Selected Node Border Width", &editorStyle.SelectedNodeBorderWidth, 0.1f, 0.0f, 15.0f);
        ImGui::DragFloat("Pin Rounding", &editorStyle.PinRounding, 0.1f, 0.0f, 40.0f);
        ImGui::DragFloat("Pin Border Width", &editorStyle.PinBorderWidth, 0.1f, 0.0f, 15.0f);
        ImGui::DragFloat("Link Strength", &editorStyle.LinkStrength, 1.0f, 0.0f, 500.0f);
        //ImVec2  SourceDirection;
        //ImVec2  TargetDirection;
        ImGui::DragFloat("Scroll Duration", &editorStyle.ScrollDuration, 0.001f, 0.0f, 2.0f);
        ImGui::DragFloat("Flow Marker Distance", &editorStyle.FlowMarkerDistance, 1.0f, 1.0f, 200.0f);
        ImGui::DragFloat("Flow Speed", &editorStyle.FlowSpeed, 1.0f, 1.0f, 2000.0f);
        ImGui::DragFloat("Flow Duration", &editorStyle.FlowDuration, 0.001f, 0.0f, 5.0f);
        //ImVec2  PivotAlignment;
        //ImVec2  PivotSize;
        //ImVec2  PivotScale;
        //float   PinCorners;
        //float   PinRadius;
        //float   PinArrowSize;
        //float   PinArrowWidth;
        ImGui::DragFloat("Group Rounding", &editorStyle.GroupRounding, 0.1f, 0.0f, 40.0f);
        ImGui::DragFloat("Group Border Width", &editorStyle.GroupBorderWidth, 0.1f, 0.0f, 15.0f);

        ImGui::Separator();

        static ImGuiColorEditFlags edit_mode = ImGuiColorEditFlags_DisplayRGB;
        ImGui::BeginHorizontal("Color Mode", ImVec2(paneWidth, 0), 1.0f);
        ImGui::TextUnformatted("Filter Colors");
        ImGui::Spring();
        ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditFlags_DisplayRGB);
        ImGui::Spring(0);
        ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditFlags_DisplayHSV);
        ImGui::Spring(0);
        ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditFlags_DisplayHex);
        ImGui::EndHorizontal();

        static ImGuiTextFilter filter;
        filter.Draw("", paneWidth);

        ImGui::Spacing();

        ImGui::PushItemWidth(-160);
        for (int i = 0; i < ed::StyleColor_Count; ++i)
        {
            auto name = ed::GetStyleColorName((ed::StyleColor)i);
            if (!filter.PassFilter(name))
                continue;

            ImGui::ColorEdit4(name, &editorStyle.Colors[i].x, edit_mode);
        }
        ImGui::PopItemWidth();

        ImGui::End();
    }

    void ShowLeftPane(float paneWidth)
    {
        auto& io = ImGui::GetIO();

        ImGui::BeginChild("Selection", ImVec2(paneWidth, 0));

        paneWidth = ImGui::GetContentRegionAvail().x;

        static bool showStyleEditor = false;
        ImGui::BeginHorizontal("Style Editor", ImVec2(paneWidth, 0));
        ImGui::Spring(0.0f, 0.0f);
        if (ImGui::Button("Zoom to Content"))
            ed::NavigateToContent();
        ImGui::Spring(0.0f);
        if (ImGui::Button("Show Flow"))
        {
            for (auto& link : m_Links)
                ed::Flow(link.ID);
        }
        ImGui::Spring();
        if (ImGui::Button("Edit Style"))
            showStyleEditor = true;
        ImGui::EndHorizontal();
        ImGui::Checkbox("Show Ordinals", &m_ShowOrdinals);

        if (showStyleEditor)
            ShowStyleEditor(&showStyleEditor);

        std::vector<ed::NodeId> selectedNodes;
        std::vector<ed::LinkId> selectedLinks;
        selectedNodes.resize(ed::GetSelectedObjectCount());
        selectedLinks.resize(ed::GetSelectedObjectCount());

        int nodeCount = ed::GetSelectedNodes(selectedNodes.data(), static_cast<int>(selectedNodes.size()));
        int linkCount = ed::GetSelectedLinks(selectedLinks.data(), static_cast<int>(selectedLinks.size()));

        selectedNodes.resize(nodeCount);
        selectedLinks.resize(linkCount);
/*
        int saveIconWidth     = GetTextureWidth(m_SaveIcon);
        int saveIconHeight    = GetTextureWidth(m_SaveIcon);
        int restoreIconWidth  = GetTextureWidth(m_RestoreIcon);
        int restoreIconHeight = GetTextureWidth(m_RestoreIcon);
*/
        int saveIconWidth     = 64;
        int saveIconHeight    = 8;
        int restoreIconWidth  = 64;
        int restoreIconHeight = 8;


        ImGui::GetWindowDrawList()->AddRectFilled(
            ImGui::GetCursorScreenPos(),
            ImGui::GetCursorScreenPos() + ImVec2(paneWidth, ImGui::GetTextLineHeight()),
            ImColor(ImGui::GetStyle().Colors[ImGuiCol_HeaderActive]), ImGui::GetTextLineHeight() * 0.25f);
        ImGui::Spacing(); ImGui::SameLine();
        ImGui::TextUnformatted("Nodes");
        ImGui::Indent();
        for (auto& node : m_Nodes)
        {
            ImGui::PushID(node.ID.AsPointer());
            auto start = ImGui::GetCursorScreenPos();

            if (const auto progress = GetTouchProgress(node.ID))
            {
                ImGui::GetWindowDrawList()->AddLine(
                    start + ImVec2(-8, 0),
                    start + ImVec2(-8, ImGui::GetTextLineHeight()),
                    IM_COL32(255, 0, 0, 255 - (int)(255 * progress)), 4.0f);
            }

            bool isSelected = std::find(selectedNodes.begin(), selectedNodes.end(), node.ID) != selectedNodes.end();
            if (ImGui::Selectable((node.Name + "##" + std::to_string(reinterpret_cast<uintptr_t>(node.ID.AsPointer()))).c_str(), &isSelected))
            {
                if (io.KeyCtrl)
                {
                    if (isSelected)
                        ed::SelectNode(node.ID, true);
                    else
                        ed::DeselectNode(node.ID);
                }
                else
                    ed::SelectNode(node.ID, false);

                ed::NavigateToSelection();
            }
            if (ImGui::IsItemHovered() && !node.State.empty())
                ImGui::SetTooltip("State: %s", node.State.c_str());

            auto id = std::string("(") + std::to_string(reinterpret_cast<uintptr_t>(node.ID.AsPointer())) + ")";
            auto textSize = ImGui::CalcTextSize(id.c_str(), nullptr);
            auto iconPanelPos = start + ImVec2(
                paneWidth - ImGui::GetStyle().FramePadding.x - ImGui::GetStyle().IndentSpacing - saveIconWidth - restoreIconWidth - ImGui::GetStyle().ItemInnerSpacing.x * 1,
                (ImGui::GetTextLineHeight() - saveIconHeight) / 2);
            ImGui::GetWindowDrawList()->AddText(
                ImVec2(iconPanelPos.x - textSize.x - ImGui::GetStyle().ItemInnerSpacing.x, start.y),
                IM_COL32(255, 255, 255, 255), id.c_str(), nullptr);

            auto drawList = ImGui::GetWindowDrawList();
            ImGui::SetCursorScreenPos(iconPanelPos);
            ImGui::SetItemAllowOverlap();
            if (node.SavedState.empty())
            {
                if (ImGui::Button("save"))
                    node.SavedState = node.State;
/*
                if (ImGui::InvisibleButton("save", ImVec2((float)saveIconWidth, (float)saveIconHeight)))
                    node.SavedState = node.State;

                if (ImGui::IsItemActive())
                    drawList->AddImage(m_SaveIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 96));
                else if (ImGui::IsItemHovered())
                    drawList->AddImage(m_SaveIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 255));
                else
                    drawList->AddImage(m_SaveIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 160));
            }
            else
            {
                ImGui::Dummy(ImVec2((float)saveIconWidth, (float)saveIconHeight));
                drawList->AddImage(m_SaveIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 32));
*/
            }

            ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
            ImGui::SetItemAllowOverlap();
            if (!node.SavedState.empty())
            {
                if (ImGui::Button("restore"))
                    node.SavedState = node.State;
/*
                if (ImGui::InvisibleButton("restore", ImVec2((float)restoreIconWidth, (float)restoreIconHeight)))
                {
                    node.State = node.SavedState;
                    ed::RestoreNodeState(node.ID);
                    node.SavedState.clear();
                }

                if (ImGui::IsItemActive())
                    drawList->AddImage(m_RestoreIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 96));
                else if (ImGui::IsItemHovered())
                    drawList->AddImage(m_RestoreIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 255));
                else
                    drawList->AddImage(m_RestoreIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 160));
            }
            else
            {
                ImGui::Dummy(ImVec2((float)restoreIconWidth, (float)restoreIconHeight));
                drawList->AddImage(m_RestoreIcon, ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), ImVec2(0, 0), ImVec2(1, 1), IM_COL32(255, 255, 255, 32));
*/
            }

            ImGui::SameLine(0, 0);
            ImGui::SetItemAllowOverlap();
            ImGui::Dummy(ImVec2(0, (float)restoreIconHeight));

            ImGui::PopID();
        }
        ImGui::Unindent();

        static int changeCount = 0;

        ImGui::GetWindowDrawList()->AddRectFilled(
            ImGui::GetCursorScreenPos(),
            ImGui::GetCursorScreenPos() + ImVec2(paneWidth, ImGui::GetTextLineHeight()),
            ImColor(ImGui::GetStyle().Colors[ImGuiCol_HeaderActive]), ImGui::GetTextLineHeight() * 0.25f);
        ImGui::Spacing(); ImGui::SameLine();
        ImGui::TextUnformatted("Selection");

        ImGui::BeginHorizontal("Selection Stats", ImVec2(paneWidth, 0));
        ImGui::Text("Changed %d time%s", changeCount, changeCount > 1 ? "s" : "");
        ImGui::Spring();
        if (ImGui::Button("Deselect All"))
            ed::ClearSelection();
        ImGui::EndHorizontal();
        ImGui::Indent();
        for (int i = 0; i < nodeCount; ++i) ImGui::Text("Node (%p)", selectedNodes[i].AsPointer());
        for (int i = 0; i < linkCount; ++i) ImGui::Text("Link (%p)", selectedLinks[i].AsPointer());
        ImGui::Unindent();

        if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Z)))
            for (auto& link : m_Links)
                ed::Flow(link.ID);

        if (ed::HasSelectionChanged())
            ++changeCount;

        ImGui::EndChild();
    }

    void OnFrame(float deltaTime)
    {
        UpdateTouch();

        auto& io = ImGui::GetIO();

        ImGui::Text("FPS: %.2f (%.2gms)", io.Framerate, io.Framerate ? 1000.0f / io.Framerate : 0.0f);

        //ed::SetCurrentEditor(m_Editor);

        //auto& style = ImGui::GetStyle();

    # if 0
        {
            for (auto x = -io.DisplaySize.y; x < io.DisplaySize.x; x += 10.0f)
            {
                ImGui::GetWindowDrawList()->AddLine(ImVec2(x, 0), ImVec2(x + io.DisplaySize.y, io.DisplaySize.y),
                    IM_COL32(255, 255, 0, 255));
            }
        }
    # endif

        static ed::NodeId contextNodeId      = 0;
        static ed::LinkId contextLinkId      = 0;
        static ed::PinId  contextPinId       = 0;
        static bool createNewNode  = false;
        static Pin* newNodeLinkPin = nullptr;
        static Pin* newLinkPin     = nullptr;

        static float leftPaneWidth  = 400.0f;
        static float rightPaneWidth = 800.0f;
        Splitter(true, 4.0f, &leftPaneWidth, &rightPaneWidth, 50.0f, 50.0f);

        ShowLeftPane(leftPaneWidth - 4.0f);

        ImGui::SameLine(0.0f, 12.0f);

        //ed::Begin("Node editor", ImVec2(100, 100)); // canvas_sz
        {
            auto cursorTopLeft = ImGui::GetCursorScreenPos();

            // util::BlueprintNodeBuilder builder(m_HeaderBackground, GetTextureWidth(m_HeaderBackground), GetTextureHeight(m_HeaderBackground));
            util::BlueprintNodeBuilder builder;

            for (auto& node : m_Nodes)
            {
                if (node.Type != NodeType::Blueprint && node.Type != NodeType::Simple)
                    continue;

                const auto isSimple = node.Type == NodeType::Simple;

                bool hasOutputDelegates = false;
                for (auto& output : node.Outputs)
                    if (output.Type == PinType::Delegate)
                        hasOutputDelegates = true;

                builder.Begin(node.ID);
                    if (!isSimple)
                    {
                        builder.Header(node.Color);
                            ImGui::Spring(0);
                            ImGui::TextUnformatted(node.Name.c_str());
                            ImGui::Spring(1);
                            ImGui::Dummy(ImVec2(0, 28));
                            if (hasOutputDelegates)
                            {
                                ImGui::BeginVertical("delegates", ImVec2(0, 28));
                                ImGui::Spring(1, 0);
                                for (auto& output : node.Outputs)
                                {
                                    if (output.Type != PinType::Delegate)
                                        continue;

                                    auto alpha = ImGui::GetStyle().Alpha;
                                    if (newLinkPin && !CanCreateLink(newLinkPin, &output) && &output != newLinkPin)
                                        alpha = alpha * (48.0f / 255.0f);

                                    ed::BeginPin(output.ID, ed::PinKind::Output);
                                    ed::PinPivotAlignment(ImVec2(1.0f, 0.5f));
                                    ed::PinPivotSize(ImVec2(0, 0));
                                    ImGui::BeginHorizontal(output.ID.AsPointer()); 
                                    ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
                                    if (!output.Name.empty())
                                    {
                                        ImGui::TextUnformatted(output.Name.c_str());
                                        ImGui::Spring(0);
                                    }
                                    DrawPinIcon(output, IsPinLinked(output.ID), (int)(alpha * 255));
                                    ImGui::Spring(0, ImGui::GetStyle().ItemSpacing.x / 2);
                                    ImGui::PopStyleVar();
                                    ImGui::EndHorizontal();
                                    ed::EndPin();

                                    //DrawItemRect(ImColor(255, 0, 0));
                                }
                                ImGui::Spring(1, 0);
                                ImGui::EndVertical();
                                ImGui::Spring(0, ImGui::GetStyle().ItemSpacing.x / 2);
                            }
                            else
                                ImGui::Spring(0);
                        builder.EndHeader();
                    }

                    for (auto& input : node.Inputs)
                    {
                        auto alpha = ImGui::GetStyle().Alpha;
                        if (newLinkPin && !CanCreateLink(newLinkPin, &input) && &input != newLinkPin)
                            alpha = alpha * (48.0f / 255.0f);

                        builder.Input(input.ID);
                        ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
                        DrawPinIcon(input, IsPinLinked(input.ID), (int)(alpha * 255));
                        ImGui::Spring(0);
                        if (!input.Name.empty())
                        {
                            ImGui::TextUnformatted(input.Name.c_str());
                            ImGui::Spring(0);
                        }
                        if (input.Type == PinType::Bool)
                        {
                             ImGui::Button("Hello");
                             ImGui::Spring(0);
                        }
                        ImGui::PopStyleVar();
                        builder.EndInput();
                    }

                    if (isSimple)
                    {
                        builder.Middle();

                        ImGui::Spring(1, 0);
                        ImGui::TextUnformatted(node.Name.c_str());
                        ImGui::Spring(1, 0);
                    }

                    for (auto& output : node.Outputs)
                    {
                        if (!isSimple && output.Type == PinType::Delegate)
                            continue;

                        auto alpha = ImGui::GetStyle().Alpha;
                        if (newLinkPin && !CanCreateLink(newLinkPin, &output) && &output != newLinkPin)
                            alpha = alpha * (48.0f / 255.0f);

                        ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
                        builder.Output(output.ID);
                        if (output.Type == PinType::String)
                        {
                            static char buffer[128] = "Edit Me\nMultiline!";
                            static bool wasActive = false;

                            ImGui::PushItemWidth(100.0f);
                            ImGui::InputText("##edit", buffer, 127);
                            ImGui::PopItemWidth();
                            if (ImGui::IsItemActive() && !wasActive)
                            {
                                ed::EnableShortcuts(false);
                                wasActive = true;
                            }
                            else if (!ImGui::IsItemActive() && wasActive)
                            {
                                ed::EnableShortcuts(true);
                                wasActive = false;
                            }
                            ImGui::Spring(0);
                        }
                        if (!output.Name.empty())
                        {
                            ImGui::Spring(0);
                            ImGui::TextUnformatted(output.Name.c_str());
                        }
                        ImGui::Spring(0);
                        DrawPinIcon(output, IsPinLinked(output.ID), (int)(alpha * 255));
                        ImGui::PopStyleVar();
                        builder.EndOutput();
                    }

                builder.End();
            }

            for (auto& node : m_Nodes)
            {
                if (node.Type != NodeType::Tree)
                    continue;

                const float rounding = 5.0f;
                const float padding  = 12.0f;

                const auto pinBackground = ed::GetStyle().Colors[ed::StyleColor_NodeBg];

                ed::PushStyleColor(ed::StyleColor_NodeBg,        ImColor(128, 128, 128, 200));
                ed::PushStyleColor(ed::StyleColor_NodeBorder,    ImColor( 32,  32,  32, 200));
                ed::PushStyleColor(ed::StyleColor_PinRect,       ImColor( 60, 180, 255, 150));
                ed::PushStyleColor(ed::StyleColor_PinRectBorder, ImColor( 60, 180, 255, 150));

                ed::PushStyleVar(ed::StyleVar_NodePadding,  ImVec4(0, 0, 0, 0));
                ed::PushStyleVar(ed::StyleVar_NodeRounding, rounding);
                ed::PushStyleVar(ed::StyleVar_SourceDirection, ImVec2(0.0f,  1.0f));
                ed::PushStyleVar(ed::StyleVar_TargetDirection, ImVec2(0.0f, -1.0f));
                ed::PushStyleVar(ed::StyleVar_LinkStrength, 0.0f);
                ed::PushStyleVar(ed::StyleVar_PinBorderWidth, 1.0f);
                ed::PushStyleVar(ed::StyleVar_PinRadius, 5.0f);
                ed::BeginNode(node.ID);

                ImGui::BeginVertical(node.ID.AsPointer());
                ImGui::BeginHorizontal("inputs");
                ImGui::Spring(0, padding * 2);

                ImRect inputsRect;
                int inputAlpha = 200;
                if (!node.Inputs.empty())
                {
                        auto& pin = node.Inputs[0];
                        ImGui::Dummy(ImVec2(0, padding));
                        ImGui::Spring(1, 0);
                        inputsRect = ImGui_GetItemRect();

                        ed::PushStyleVar(ed::StyleVar_PinArrowSize, 10.0f);
                        ed::PushStyleVar(ed::StyleVar_PinArrowWidth, 10.0f);
#if IMGUI_VERSION_NUM > 18101
                        ed::PushStyleVar(ed::StyleVar_PinCorners, ImDrawFlags_RoundCornersBottom);
#else
                        ed::PushStyleVar(ed::StyleVar_PinCorners, 12);
#endif
                        ed::BeginPin(pin.ID, ed::PinKind::Input);
                        ed::PinPivotRect(inputsRect.GetTL(), inputsRect.GetBR());
                        ed::PinRect(inputsRect.GetTL(), inputsRect.GetBR());
                        ed::EndPin();
                        ed::PopStyleVar(3);

                        if (newLinkPin && !CanCreateLink(newLinkPin, &pin) && &pin != newLinkPin)
                            inputAlpha = (int)(255 * ImGui::GetStyle().Alpha * (48.0f / 255.0f));
                }
                else
                    ImGui::Dummy(ImVec2(0, padding));

                ImGui::Spring(0, padding * 2);
                ImGui::EndHorizontal();

                ImGui::BeginHorizontal("content_frame");
                ImGui::Spring(1, padding);

                ImGui::BeginVertical("content", ImVec2(0.0f, 0.0f));
                ImGui::Dummy(ImVec2(160, 0));
                ImGui::Spring(1);
                ImGui::TextUnformatted(node.Name.c_str());
                ImGui::Spring(1);
                ImGui::EndVertical();
                auto contentRect = ImGui_GetItemRect();

                ImGui::Spring(1, padding);
                ImGui::EndHorizontal();

                ImGui::BeginHorizontal("outputs");
                ImGui::Spring(0, padding * 2);

                ImRect outputsRect;
                int outputAlpha = 200;
                if (!node.Outputs.empty())
                {
                    auto& pin = node.Outputs[0];
                    ImGui::Dummy(ImVec2(0, padding));
                    ImGui::Spring(1, 0);
                    outputsRect = ImGui_GetItemRect();

#if IMGUI_VERSION_NUM > 18101
                    ed::PushStyleVar(ed::StyleVar_PinCorners, ImDrawFlags_RoundCornersTop);
#else
                    ed::PushStyleVar(ed::StyleVar_PinCorners, 3);
#endif
                    ed::BeginPin(pin.ID, ed::PinKind::Output);
                    ed::PinPivotRect(outputsRect.GetTL(), outputsRect.GetBR());
                    ed::PinRect(outputsRect.GetTL(), outputsRect.GetBR());
                    ed::EndPin();
                    ed::PopStyleVar();

                    if (newLinkPin && !CanCreateLink(newLinkPin, &pin) && &pin != newLinkPin)
                        outputAlpha = (int)(255 * ImGui::GetStyle().Alpha * (48.0f / 255.0f));
                }
                else
                    ImGui::Dummy(ImVec2(0, padding));

                ImGui::Spring(0, padding * 2);
                ImGui::EndHorizontal();

                ImGui::EndVertical();

                ed::EndNode();
                ed::PopStyleVar(7);
                ed::PopStyleColor(4);

                auto drawList = ed::GetNodeBackgroundDrawList(node.ID);

                //const auto fringeScale = ImGui::GetStyle().AntiAliasFringeScale;
                //const auto unitSize    = 1.0f / fringeScale;

                //const auto ImDrawList_AddRect = [](ImDrawList* drawList, const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness)
                //{
                //    if ((col >> 24) == 0)
                //        return;
                //    drawList->PathRect(a, b, rounding, rounding_corners);
                //    drawList->PathStroke(col, true, thickness);
                //};

#if IMGUI_VERSION_NUM > 18101
                const auto    topRoundCornersFlags = ImDrawFlags_RoundCornersTop;
                const auto bottomRoundCornersFlags = ImDrawFlags_RoundCornersBottom;
#else
                const auto    topRoundCornersFlags = 1 | 2;
                const auto bottomRoundCornersFlags = 4 | 8;
#endif

                drawList->AddRectFilled(inputsRect.GetTL() + ImVec2(0, 1), inputsRect.GetBR(),
                    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), inputAlpha), 4.0f, bottomRoundCornersFlags);
                //ImGui::PushStyleVar(ImGuiStyleVar_AntiAliasFringeScale, 1.0f);
                drawList->AddRect(inputsRect.GetTL() + ImVec2(0, 1), inputsRect.GetBR(),
                    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), inputAlpha), 4.0f, bottomRoundCornersFlags);
                //ImGui::PopStyleVar();
                drawList->AddRectFilled(outputsRect.GetTL(), outputsRect.GetBR() - ImVec2(0, 1),
                    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), outputAlpha), 4.0f, topRoundCornersFlags);
                //ImGui::PushStyleVar(ImGuiStyleVar_AntiAliasFringeScale, 1.0f);
                drawList->AddRect(outputsRect.GetTL(), outputsRect.GetBR() - ImVec2(0, 1),
                    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), outputAlpha), 4.0f, topRoundCornersFlags);
                //ImGui::PopStyleVar();
                drawList->AddRectFilled(contentRect.GetTL(), contentRect.GetBR(), IM_COL32(24, 64, 128, 200), 0.0f);
                //ImGui::PushStyleVar(ImGuiStyleVar_AntiAliasFringeScale, 1.0f);
                drawList->AddRect(
                    contentRect.GetTL(),
                    contentRect.GetBR(),
                    IM_COL32(48, 128, 255, 100), 0.0f);
                //ImGui::PopStyleVar();
            }

            for (auto& node : m_Nodes)
            {
                if (node.Type != NodeType::Houdini)
                    continue;

                const float rounding = 10.0f;
                const float padding  = 12.0f;


                ed::PushStyleColor(ed::StyleColor_NodeBg,        ImColor(229, 229, 229, 200));
                ed::PushStyleColor(ed::StyleColor_NodeBorder,    ImColor(125, 125, 125, 200));
                ed::PushStyleColor(ed::StyleColor_PinRect,       ImColor(229, 229, 229, 60));
                ed::PushStyleColor(ed::StyleColor_PinRectBorder, ImColor(125, 125, 125, 60));

                const auto pinBackground = ed::GetStyle().Colors[ed::StyleColor_NodeBg];

                ed::PushStyleVar(ed::StyleVar_NodePadding,  ImVec4(0, 0, 0, 0));
                ed::PushStyleVar(ed::StyleVar_NodeRounding, rounding);
                ed::PushStyleVar(ed::StyleVar_SourceDirection, ImVec2(0.0f,  1.0f));
                ed::PushStyleVar(ed::StyleVar_TargetDirection, ImVec2(0.0f, -1.0f));
                ed::PushStyleVar(ed::StyleVar_LinkStrength, 0.0f);
                ed::PushStyleVar(ed::StyleVar_PinBorderWidth, 1.0f);
                ed::PushStyleVar(ed::StyleVar_PinRadius, 6.0f);
                ed::BeginNode(node.ID);

                ImGui::BeginVertical(node.ID.AsPointer());
                if (!node.Inputs.empty())
                {
                    ImGui::BeginHorizontal("inputs");
                    ImGui::Spring(1, 0);

                    ImRect inputsRect;
                    int inputAlpha = 200;
                    for (auto& pin : node.Inputs)
                    {
                        ImGui::Dummy(ImVec2(padding, padding));
                        inputsRect = ImGui_GetItemRect();
                        ImGui::Spring(1, 0);
                        inputsRect.Min.y -= padding;
                        inputsRect.Max.y -= padding;

#if IMGUI_VERSION_NUM > 18101
                        const auto allRoundCornersFlags = ImDrawFlags_RoundCornersAll;
#else
                        const auto allRoundCornersFlags = 15;
#endif
                        //ed::PushStyleVar(ed::StyleVar_PinArrowSize, 10.0f);
                        //ed::PushStyleVar(ed::StyleVar_PinArrowWidth, 10.0f);
                        ed::PushStyleVar(ed::StyleVar_PinCorners, allRoundCornersFlags);

                        ed::BeginPin(pin.ID, ed::PinKind::Input);
                        ed::PinPivotRect(inputsRect.GetCenter(), inputsRect.GetCenter());
                        ed::PinRect(inputsRect.GetTL(), inputsRect.GetBR());
                        ed::EndPin();
                        //ed::PopStyleVar(3);
                        ed::PopStyleVar(1);

                        auto drawList = ImGui::GetWindowDrawList();
                        drawList->AddRectFilled(inputsRect.GetTL(), inputsRect.GetBR(),
                            IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), inputAlpha), 4.0f, allRoundCornersFlags);
                        drawList->AddRect(inputsRect.GetTL(), inputsRect.GetBR(),
                            IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), inputAlpha), 4.0f, allRoundCornersFlags);

                        if (newLinkPin && !CanCreateLink(newLinkPin, &pin) && &pin != newLinkPin)
                            inputAlpha = (int)(255 * ImGui::GetStyle().Alpha * (48.0f / 255.0f));
                    }

                    //ImGui::Spring(1, 0);
                    ImGui::EndHorizontal();
                }

                ImGui::BeginHorizontal("content_frame");
                ImGui::Spring(1, padding);

                ImGui::BeginVertical("content", ImVec2(0.0f, 0.0f));
                ImGui::Dummy(ImVec2(160, 0));
                ImGui::Spring(1);
                ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f));
                ImGui::TextUnformatted(node.Name.c_str());
                ImGui::PopStyleColor();
                ImGui::Spring(1);
                ImGui::EndVertical();
                auto contentRect = ImGui_GetItemRect();

                ImGui::Spring(1, padding);
                ImGui::EndHorizontal();

                if (!node.Outputs.empty())
                {
                    ImGui::BeginHorizontal("outputs");
                    ImGui::Spring(1, 0);

                    ImRect outputsRect;
                    int outputAlpha = 200;
                    for (auto& pin : node.Outputs)
                    {
                        ImGui::Dummy(ImVec2(padding, padding));
                        outputsRect = ImGui_GetItemRect();
                        ImGui::Spring(1, 0);
                        outputsRect.Min.y += padding;
                        outputsRect.Max.y += padding;

#if IMGUI_VERSION_NUM > 18101
                        const auto allRoundCornersFlags = ImDrawFlags_RoundCornersAll;
                        const auto topRoundCornersFlags = ImDrawFlags_RoundCornersTop;
#else
                        const auto allRoundCornersFlags = 15;
                        const auto topRoundCornersFlags = 3;
#endif

                        ed::PushStyleVar(ed::StyleVar_PinCorners, topRoundCornersFlags);
                        ed::BeginPin(pin.ID, ed::PinKind::Output);
                        ed::PinPivotRect(outputsRect.GetCenter(), outputsRect.GetCenter());
                        ed::PinRect(outputsRect.GetTL(), outputsRect.GetBR());
                        ed::EndPin();
                        ed::PopStyleVar();


                        auto drawList = ImGui::GetWindowDrawList();
                        drawList->AddRectFilled(outputsRect.GetTL(), outputsRect.GetBR(),
                            IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), outputAlpha), 4.0f, allRoundCornersFlags);
                        drawList->AddRect(outputsRect.GetTL(), outputsRect.GetBR(),
                            IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), outputAlpha), 4.0f, allRoundCornersFlags);


                        if (newLinkPin && !CanCreateLink(newLinkPin, &pin) && &pin != newLinkPin)
                            outputAlpha = (int)(255 * ImGui::GetStyle().Alpha * (48.0f / 255.0f));
                    }

                    ImGui::EndHorizontal();
                }

                ImGui::EndVertical();

                ed::EndNode();
                ed::PopStyleVar(7);
                ed::PopStyleColor(4);

                // auto drawList = ed::GetNodeBackgroundDrawList(node.ID);

                //const auto fringeScale = ImGui::GetStyle().AntiAliasFringeScale;
                //const auto unitSize    = 1.0f / fringeScale;

                //const auto ImDrawList_AddRect = [](ImDrawList* drawList, const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness)
                //{
                //    if ((col >> 24) == 0)
                //        return;
                //    drawList->PathRect(a, b, rounding, rounding_corners);
                //    drawList->PathStroke(col, true, thickness);
                //};

                //drawList->AddRectFilled(inputsRect.GetTL() + ImVec2(0, 1), inputsRect.GetBR(),
                //    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), inputAlpha), 4.0f, 12);
                //ImGui::PushStyleVar(ImGuiStyleVar_AntiAliasFringeScale, 1.0f);
                //drawList->AddRect(inputsRect.GetTL() + ImVec2(0, 1), inputsRect.GetBR(),
                //    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), inputAlpha), 4.0f, 12);
                //ImGui::PopStyleVar();
                //drawList->AddRectFilled(outputsRect.GetTL(), outputsRect.GetBR() - ImVec2(0, 1),
                //    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), outputAlpha), 4.0f, 3);
                ////ImGui::PushStyleVar(ImGuiStyleVar_AntiAliasFringeScale, 1.0f);
                //drawList->AddRect(outputsRect.GetTL(), outputsRect.GetBR() - ImVec2(0, 1),
                //    IM_COL32((int)(255 * pinBackground.x), (int)(255 * pinBackground.y), (int)(255 * pinBackground.z), outputAlpha), 4.0f, 3);
                ////ImGui::PopStyleVar();
                //drawList->AddRectFilled(contentRect.GetTL(), contentRect.GetBR(), IM_COL32(24, 64, 128, 200), 0.0f);
                //ImGui::PushStyleVar(ImGuiStyleVar_AntiAliasFringeScale, 1.0f);
                //drawList->AddRect(
                //    contentRect.GetTL(),
                //    contentRect.GetBR(),
                //    IM_COL32(48, 128, 255, 100), 0.0f);
                //ImGui::PopStyleVar();
            }

            for (auto& node : m_Nodes)
            {
                if (node.Type != NodeType::Comment)
                    continue;

                const float commentAlpha = 0.75f;

                ImGui::PushStyleVar(ImGuiStyleVar_Alpha, commentAlpha);
                ed::PushStyleColor(ed::StyleColor_NodeBg, ImColor(255, 255, 255, 64));
                ed::PushStyleColor(ed::StyleColor_NodeBorder, ImColor(255, 255, 255, 64));
                ed::BeginNode(node.ID);
                ImGui::PushID(node.ID.AsPointer());
                ImGui::BeginVertical("content");
                ImGui::BeginHorizontal("horizontal");
                ImGui::Spring(1);
                ImGui::TextUnformatted(node.Name.c_str());
                ImGui::Spring(1);
                ImGui::EndHorizontal();
                ed::Group(node.Size);
                ImGui::EndVertical();
                ImGui::PopID();
                ed::EndNode();
                ed::PopStyleColor(2);
                ImGui::PopStyleVar();

                if (ed::BeginGroupHint(node.ID))
                {
                    //auto alpha   = static_cast<int>(commentAlpha * ImGui::GetStyle().Alpha * 255);
                    auto bgAlpha = static_cast<int>(ImGui::GetStyle().Alpha * 255);

                    //ImGui::PushStyleVar(ImGuiStyleVar_Alpha, commentAlpha * ImGui::GetStyle().Alpha);

                    auto min = ed::GetGroupMin();
                    //auto max = ed::GetGroupMax();

                    ImGui::SetCursorScreenPos(min - ImVec2(-8, ImGui::GetTextLineHeightWithSpacing() + 4));
                    ImGui::BeginGroup();
                    ImGui::TextUnformatted(node.Name.c_str());
                    ImGui::EndGroup();

                    auto drawList = ed::GetHintBackgroundDrawList();

                    auto hintBounds      = ImGui_GetItemRect();
                    auto hintFrameBounds = ImRect_Expanded(hintBounds, 8, 4);

                    drawList->AddRectFilled(
                        hintFrameBounds.GetTL(),
                        hintFrameBounds.GetBR(),
                        IM_COL32(255, 255, 255, 64 * bgAlpha / 255), 4.0f);

                    drawList->AddRect(
                        hintFrameBounds.GetTL(),
                        hintFrameBounds.GetBR(),
                        IM_COL32(255, 255, 255, 128 * bgAlpha / 255), 4.0f);

                    //ImGui::PopStyleVar();
                }
                ed::EndGroupHint();
            }

            for (auto& link : m_Links)
                ed::Link(link.ID, link.StartPinID, link.EndPinID, link.Color, 2.0f);

            if (!createNewNode)
            {
                if (ed::BeginCreate(ImColor(255, 255, 255), 2.0f))
                {
                    auto showLabel = [](const char* label, ImColor color)
                    {
                        ImGui::SetCursorPosY(ImGui::GetCursorPosY() - ImGui::GetTextLineHeight());
                        auto size = ImGui::CalcTextSize(label);

                        auto padding = ImGui::GetStyle().FramePadding;
                        auto spacing = ImGui::GetStyle().ItemSpacing;

                        ImGui::SetCursorPos(ImGui::GetCursorPos() + ImVec2(spacing.x, -spacing.y));

                        auto rectMin = ImGui::GetCursorScreenPos() - padding;
                        auto rectMax = ImGui::GetCursorScreenPos() + size + padding;

                        auto drawList = ImGui::GetWindowDrawList();
                        drawList->AddRectFilled(rectMin, rectMax, color, size.y * 0.15f);
                        ImGui::TextUnformatted(label);
                    };

                    ed::PinId startPinId = 0, endPinId = 0;
                    if (ed::QueryNewLink(&startPinId, &endPinId))
                    {
                        auto startPin = FindPin(startPinId);
                        auto endPin   = FindPin(endPinId);

                        newLinkPin = startPin ? startPin : endPin;

                        if (startPin->Kind == PinKind::Input)
                        {
                            std::swap(startPin, endPin);
                            std::swap(startPinId, endPinId);
                        }

                        if (startPin && endPin)
                        {
                            if (endPin == startPin)
                            {
                                ed::RejectNewItem(ImColor(255, 0, 0), 2.0f);
                            }
                            else if (endPin->Kind == startPin->Kind)
                            {
                                showLabel("x Incompatible Pin Kind", ImColor(45, 32, 32, 180));
                                ed::RejectNewItem(ImColor(255, 0, 0), 2.0f);
                            }
                            //else if (endPin->Node == startPin->Node)
                            //{
                            //    showLabel("x Cannot connect to self", ImColor(45, 32, 32, 180));
                            //    ed::RejectNewItem(ImColor(255, 0, 0), 1.0f);
                            //}
                            else if (endPin->Type != startPin->Type)
                            {
                                showLabel("x Incompatible Pin Type", ImColor(45, 32, 32, 180));
                                ed::RejectNewItem(ImColor(255, 128, 128), 1.0f);
                            }
                            else
                            {
                                showLabel("+ Create Link", ImColor(32, 45, 32, 180));
                                if (ed::AcceptNewItem(ImColor(128, 255, 128), 4.0f))
                                {
                                    m_Links.emplace_back(Link(GetNextId(), startPinId, endPinId));
                                    m_Links.back().Color = GetIconColor(startPin->Type);
                                }
                            }
                        }
                    }

                    ed::PinId pinId = 0;
                    if (ed::QueryNewNode(&pinId))
                    {
                        newLinkPin = FindPin(pinId);
                        if (newLinkPin)
                            showLabel("+ Create Node", ImColor(32, 45, 32, 180));

                        if (ed::AcceptNewItem())
                        {
                            createNewNode  = true;
                            newNodeLinkPin = FindPin(pinId);
                            newLinkPin = nullptr;
                            ed::Suspend();
                            ImGui::OpenPopup("Create New Node");
                            ed::Resume();
                        }
                    }
                }
                else
                    newLinkPin = nullptr;

                ed::EndCreate();

                if (ed::BeginDelete())
                {
                    ed::LinkId linkId = 0;
                    while (ed::QueryDeletedLink(&linkId))
                    {
                        if (ed::AcceptDeletedItem())
                        {
                            auto id = std::find_if(m_Links.begin(), m_Links.end(), [linkId](auto& link) { return link.ID == linkId; });
                            if (id != m_Links.end())
                                m_Links.erase(id);
                        }
                    }

                    ed::NodeId nodeId = 0;
                    while (ed::QueryDeletedNode(&nodeId))
                    {
                        if (ed::AcceptDeletedItem())
                        {
                            auto id = std::find_if(m_Nodes.begin(), m_Nodes.end(), [nodeId](auto& node) { return node.ID == nodeId; });
                            if (id != m_Nodes.end())
                                m_Nodes.erase(id);
                        }
                    }
                }
                ed::EndDelete();
            }

            ImGui::SetCursorScreenPos(cursorTopLeft);
        }

    # if 1
        auto openPopupPosition = ImGui::GetMousePos();
        ed::Suspend();
        if (ed::ShowNodeContextMenu(&contextNodeId))
            ImGui::OpenPopup("Node Context Menu");
        else if (ed::ShowPinContextMenu(&contextPinId))
            ImGui::OpenPopup("Pin Context Menu");
        else if (ed::ShowLinkContextMenu(&contextLinkId))
            ImGui::OpenPopup("Link Context Menu");
        else if (ed::ShowBackgroundContextMenu())
        {
            ImGui::OpenPopup("Create New Node");
            newNodeLinkPin = nullptr;
        }
        ed::Resume();

        ed::Suspend();
        ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8));
        if (ImGui::BeginPopup("Node Context Menu"))
        {
            auto node = FindNode(contextNodeId);

            ImGui::TextUnformatted("Node Context Menu");
            ImGui::Separator();
            if (node)
            {
                ImGui::Text("ID: %p", node->ID.AsPointer());
                ImGui::Text("Type: %s", node->Type == NodeType::Blueprint ? "Blueprint" : (node->Type == NodeType::Tree ? "Tree" : "Comment"));
                ImGui::Text("Inputs: %d", (int)node->Inputs.size());
                ImGui::Text("Outputs: %d", (int)node->Outputs.size());
            }
            else
                ImGui::Text("Unknown node: %p", contextNodeId.AsPointer());
            ImGui::Separator();
            if (ImGui::MenuItem("Delete"))
                ed::DeleteNode(contextNodeId);
            ImGui::EndPopup();
        }

        if (ImGui::BeginPopup("Pin Context Menu"))
        {
            auto pin = FindPin(contextPinId);

            ImGui::TextUnformatted("Pin Context Menu");
            ImGui::Separator();
            if (pin)
            {
                ImGui::Text("ID: %p", pin->ID.AsPointer());
                if (pin->Node)
                    ImGui::Text("Node: %p", pin->Node->ID.AsPointer());
                else
                    ImGui::Text("Node: %s", "<none>");
            }
            else
                ImGui::Text("Unknown pin: %p", contextPinId.AsPointer());

            ImGui::EndPopup();
        }

        if (ImGui::BeginPopup("Link Context Menu"))
        {
            auto link = FindLink(contextLinkId);

            ImGui::TextUnformatted("Link Context Menu");
            ImGui::Separator();
            if (link)
            {
                ImGui::Text("ID: %p", link->ID.AsPointer());
                ImGui::Text("From: %p", link->StartPinID.AsPointer());
                ImGui::Text("To: %p", link->EndPinID.AsPointer());
            }
            else
                ImGui::Text("Unknown link: %p", contextLinkId.AsPointer());
            ImGui::Separator();
            if (ImGui::MenuItem("Delete"))
                ed::DeleteLink(contextLinkId);
            ImGui::EndPopup();
        }

        if (ImGui::BeginPopup("Create New Node"))
        {
            auto newNodePostion = openPopupPosition;
            //ImGui::SetCursorScreenPos(ImGui::GetMousePosOnOpeningCurrentPopup());

            //auto drawList = ImGui::GetWindowDrawList();
            //drawList->AddCircleFilled(ImGui::GetMousePosOnOpeningCurrentPopup(), 10.0f, 0xFFFF00FF);

            Node* node = nullptr;
            if (ImGui::MenuItem("Input Action"))
                node = SpawnInputActionNode();
            if (ImGui::MenuItem("Output Action"))
                node = SpawnOutputActionNode();
            if (ImGui::MenuItem("Branch"))
                node = SpawnBranchNode();
            if (ImGui::MenuItem("Do N"))
                node = SpawnDoNNode();
            if (ImGui::MenuItem("Set Timer"))
                node = SpawnSetTimerNode();
            if (ImGui::MenuItem("Less"))
                node = SpawnLessNode();
            if (ImGui::MenuItem("Weird"))
                node = SpawnWeirdNode();
            if (ImGui::MenuItem("Trace by Channel"))
                node = SpawnTraceByChannelNode();
            if (ImGui::MenuItem("Print String"))
                node = SpawnPrintStringNode();
            ImGui::Separator();
            if (ImGui::MenuItem("Comment"))
                node = SpawnComment();
            ImGui::Separator();
            if (ImGui::MenuItem("Sequence"))
                node = SpawnTreeSequenceNode();
            if (ImGui::MenuItem("Move To"))
                node = SpawnTreeTaskNode();
            if (ImGui::MenuItem("Random Wait"))
                node = SpawnTreeTask2Node();
            ImGui::Separator();
            if (ImGui::MenuItem("Message"))
                node = SpawnMessageNode();
            ImGui::Separator();
            if (ImGui::MenuItem("Transform"))
                node = SpawnHoudiniTransformNode();
            if (ImGui::MenuItem("Group"))
                node = SpawnHoudiniGroupNode();

            if (node)
            {
                BuildNodes();

                createNewNode = false;

                ed::SetNodePosition(node->ID, newNodePostion);

                if (auto startPin = newNodeLinkPin)
                {
                    auto& pins = startPin->Kind == PinKind::Input ? node->Outputs : node->Inputs;

                    for (auto& pin : pins)
                    {
                        if (CanCreateLink(startPin, &pin))
                        {
                            auto endPin = &pin;
                            if (startPin->Kind == PinKind::Input)
                                std::swap(startPin, endPin);

                            m_Links.emplace_back(Link(GetNextId(), startPin->ID, endPin->ID));
                            m_Links.back().Color = GetIconColor(startPin->Type);

                            break;
                        }
                    }
                }
            }

            ImGui::EndPopup();
        }
        else
            createNewNode = false;
        ImGui::PopStyleVar();
        ed::Resume();
    # endif


    /*
        cubic_bezier_t c;
        c.p0 = pointf(100, 600);
        c.p1 = pointf(300, 1200);
        c.p2 = pointf(500, 100);
        c.p3 = pointf(900, 600);

        auto drawList = ImGui::GetWindowDrawList();
        auto offset_radius = 15.0f;
        auto acceptPoint = [drawList, offset_radius](const bezier_subdivide_result_t& r)
        {
            drawList->AddCircle(to_imvec(r.point), 4.0f, IM_COL32(255, 0, 255, 255));

            auto nt = r.tangent.normalized();
            nt = pointf(-nt.y, nt.x);

            drawList->AddLine(to_imvec(r.point), to_imvec(r.point + nt * offset_radius), IM_COL32(255, 0, 0, 255), 1.0f);
        };

        drawList->AddBezierCurve(to_imvec(c.p0), to_imvec(c.p1), to_imvec(c.p2), to_imvec(c.p3), IM_COL32(255, 255, 255, 255), 1.0f);
        cubic_bezier_subdivide(acceptPoint, c);
    */

        //ed::End();

/*
        auto editorMin = ImGui::GetItemRectMin();
        auto editorMax = ImGui::GetItemRectMax();

        if (m_ShowOrdinals)
        {
            int nodeCount = ed::GetNodeCount();
            std::vector<ed::NodeId> orderedNodeIds;
            orderedNodeIds.resize(static_cast<size_t>(nodeCount));
            ed::GetOrderedNodeIds(orderedNodeIds.data(), nodeCount);


            auto drawList = ImGui::GetWindowDrawList();
            drawList->PushClipRect(editorMin, editorMax);

            int ordinal = 0;
            for (auto& nodeId : orderedNodeIds)
            {
                auto p0 = ed::GetNodePosition(nodeId);
                auto p1 = p0 + ed::GetNodeSize(nodeId);
                p0 = ed::CanvasToScreen(p0);
                p1 = ed::CanvasToScreen(p1);


                ImGuiTextBuffer builder;
                builder.appendf("#%d", ordinal++);

                auto textSize   = ImGui::CalcTextSize(builder.c_str());
                auto padding    = ImVec2(2.0f, 2.0f);
                auto widgetSize = textSize + padding * 2;

                auto widgetPosition = ImVec2(p1.x, p0.y) + ImVec2(0.0f, -widgetSize.y);

                drawList->AddRectFilled(widgetPosition, widgetPosition + widgetSize, IM_COL32(100, 80, 80, 190), 3.0f, ImDrawFlags_RoundCornersAll);
                drawList->AddRect(widgetPosition, widgetPosition + widgetSize, IM_COL32(200, 160, 160, 190), 3.0f, ImDrawFlags_RoundCornersAll);
                drawList->AddText(widgetPosition + padding, IM_COL32(255, 255, 255, 255), builder.c_str());
            }

            drawList->PopClipRect();
        }
*/

        //ImGui::ShowTestWindow();
        //ImGui::ShowMetricsWindow();
    }

    int                  m_NextId = 1;
    const int            m_PinIconSize = 24;
    std::vector<Node>    m_Nodes;
    std::vector<Link>    m_Links;
//    ImTextureID          m_HeaderBackground = nullptr;
//    ImTextureID          m_SaveIcon = nullptr;
//    ImTextureID          m_RestoreIcon = nullptr;
    const float          m_TouchTime = 1.0f;
    std::map<ed::NodeId, float, NodeIdLess> m_NodeTouchTime;
    bool                 m_ShowOrdinals = false;
};


Example2* bluePrintsExample = nullptr;


namespace GameEngine {

void BlueprintsNodeEditorView::AddShowMenuItem()
{
    ImGui::MenuItem("Show Blueprints Node Editor", NULL, &m_open);
}

void BlueprintsNodeEditorView::Initialize()
{
    bluePrintsExample = new Example2;
    bluePrintsExample->OnStart();
}

void BlueprintsNodeEditorView::Shutdown()
{
    bluePrintsExample->OnStop();
}

void BlueprintsNodeEditorView::Update()
{
    if (m_open)
    {
        if (ImGui::Begin("Blueprints Editor", &m_open))
            Show();
        ImGui::End();
    }
}

void BlueprintsNodeEditorView::Show()
{
    auto& io = ImGui::GetIO();
    float deltaTime = io.DeltaTime;
    ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();      // ImDrawList API uses screen coordinates!
    ImVec2 canvas_sz = ImGui::GetContentRegionAvail();   // Resize canvas to what's available
    if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f;
    if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f;
    ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
    ImGui::SetNextWindowPos(canvas_p0);
    ImGui::SetNextWindowSize(canvas_sz);
    /*
    ImGui::Begin("Content", nullptr, ImGuiWindowFlags_NoTitleBar |
        ImGuiWindowFlags_NoResize |
        ImGuiWindowFlags_NoMove |
        ImGuiWindowFlags_NoScrollbar |
        ImGuiWindowFlags_NoScrollWithMouse |
        ImGuiWindowFlags_NoSavedSettings |
        ImGuiWindowFlags_NoBringToFrontOnFocus);
*/

    ed::SetCurrentEditor(m_Editor);
    ed::Begin("My bp Editor", canvas_sz);

    bluePrintsExample->OnFrame(deltaTime);

    ed::End();
    ed::SetCurrentEditor(nullptr);
}

} // GameEngine namespace