#ifndef WELCOME_STATE_H
#define WELCOME_STATE_H


#include "BlankState.h"
#include "GameSim.h"


class WelcomeState : public BlankState
{
public:
  void Enter(GameGraphics& graphics) override;
  bool Update(GameUi::DrawItems &items, float a_elapsed) override;
};


#endif // WELCOME_STATE_H


