#include "WelcomeState.h"
#include "GameSim.h"
#include "Graphics.h"


void WelcomeState::Enter(GameGraphics& graphics)
{
  std::vector<Game::GameObjectList*> objectLists;
  graphics.resetVertexBuffers(objectLists);
}


bool WelcomeState::Update(GameUi::DrawItems &/*items*/, float /*a_elapsed*/)
{
  return true; // has to be exited via ui
}


