Types of Game Asset Tools: -------------------------- - One tool to rule them all, or lots of smaller tools? - command line tooling for scripting in builds or ui or both? - product comparison - Phantom and CasualCore tools: - CC - Solar - compose 3d models together to make a 3d scene and level - assets - models,materials etc - levels - game objects - template objects - property sheets - misc command line tools - ark building - data validation - 3rd party swf tools - based on gameSwf for ui - Phantom - various ui tools - gin, pegasus, .. ? others - similar tool to solar - a ui tool - a gui based asset baking, data building tool - Ideas - for tooling using python might be a good idea - can use python as part of command line solutions and to make ui tools more flexible/extensible - dealing with collections of data/asset files is like a database problem. perhaps sqlite is solution - idea would be the assets are stored in svn, but dynamically a sqlite db is created as part of the data building process and the game uses the db - flexible property sheet system - ui can show a property sheet for new types based on property sheet templates