#include "SceneHighlight.h"

using namespace bne;

SERIALIZE_BEGIN(SceneHighlight)
SERIALIZE(m_startRadius, "Start Radius", "The starting radius of the highlight", "Start", RKSERIAL_FLAG_NONE);
SERIALIZE(m_startColor, "Start Color", "The starting color of the highlight", "Start", RKSERIAL_FLAG_VECTOR_COLOR);

SERIALIZE(m_middleRadius, "Middle Radius", "The middle radius of the highlight", "Middle", RKSERIAL_FLAG_NONE);
SERIALIZE(m_middleColor, "Middle Color", "The middle color of the highlight", "Middle", RKSERIAL_FLAG_VECTOR_COLOR);
SERIALIZE(m_middleTime, "Middle Time", "The time when the middle values apply", "Middle", RKSERIAL_FLAG_NONE);

SERIALIZE(m_endRadius, "End Radius", "The end radius of the highlight", "End", RKSERIAL_FLAG_NONE);
SERIALIZE(m_endColor, "End Color", "The end color of the highlight", "End", RKSERIAL_FLAG_VECTOR_COLOR);
SERIALIZE(m_endTime, "End Time", "The time when the end values apply", "End", RKSERIAL_FLAG_NONE);
SERIALIZE_END()

