#ifndef UI_LOADER_H
#define UI_LOADER_H

//#include "Dialog.h"
#include "../Framework/rapidjson/document.h"
#include "../Framework/rapidjson/writer.h"
#include "../Framework/rapidjson/stringbuffer.h"

/*
// rapidjson/example/simpledom/simpledom.cpp`
#include "rapidjson/document.h"
#include "rapidjson/writer.h"
#include "rapidjson/stringbuffer.h"
*/

#include <iostream>

using namespace rapidjson;

int main() {
  // 1. Parse a JSON string into DOM.
  const char* json = "{\"project\":\"rapidjson\",\"stars\":10}";
  Document d;
  d.Parse(json);

  // 2. Modify it by DOM.
  Value& s = d["stars"];
  s.SetInt(s.GetInt() + 1);

  int sy = d["stars"];
  d["stars"] = sy + 2;

  // 3. Stringify the DOM
  StringBuffer buffer;
  Writer<StringBuffer> writer(buffer);
  d.Accept(writer);

  // Output {"project":"rapidjson","stars":11}
  std::cout << buffer.GetString() << std::endl;
  return 0;
}



#endif // UI_LOADER_H

