//  BlockyFroggy
//  Copyright © 2017 John Ryland.
//  All rights reserved.
#include "Music.h"


// Perhaps for the game, could play creative commons mp3s.
// Nice one is  'The Sleeping Countess' by 'Kirbi',  Tunguska Chill Out Grooves
// About 10min play time, and about 14Mb.
// Perhaps could download and cache while there is networking?


float g_semiToneFreq[256];


/*
static void initSemiToneFrequencies()
{
    // Some theory here:
    //   http://www.phy.mtu.edu/~suits/NoteFreqCalcs.html
    double f0 = 16.35159783128741466726;
    for (int i = 0; i < 256; i++)
    {
        g_semiToneFreq[i] = float(f0);
        f0 *= 1.059463094359526456;
    }
}
*/
