#include <Time/HighResolutionClock.h>
#if defined(GAME_WIN32)
#include <Windows.h>
namespace GameTime
{
namespace
{
const uint64_t g_Frequency = []() -> uint64_t
{
LARGE_INTEGER frequency;
QueryPerformanceFrequency(&frequency);
return frequency.QuadPart;
}();
}
HighResClock::time_point HighResClock::now()
{
LARGE_INTEGER count;
QueryPerformanceCounter(&count);
return time_point(duration(count.QuadPart * static_cast<rep>(period::den) / g_Frequency));
}
}
#endif