using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Text.RegularExpressions;
using System.Timers;
namespace AutobotManager
{
public class BotStyleRequired : INotifyPropertyChanged
{
public BotStyleRequired(String a_sSimName, int a_iSim, int a_iRequired)
{
m_sSimName = a_sSimName;
m_iSim = a_iSim;
m_iRequired = a_iRequired;
}
public event PropertyChangedEventHandler PropertyChanged;
// This method is called by the Set accessor of each property.
// The CallerMemberName attribute that is applied to the optional propertyName
// parameter causes the property name of the caller to be substituted as an argument.
private void NotifyPropertyChanged(String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
#region Data
private String m_sSimName;
private int m_iSim;
private int m_iRequired;
[DisplayName("Style")]
[ReadOnly(true)]
public String SimName { get { return this.m_sSimName; } set { if (value != this.m_sSimName) { this.m_sSimName = value; NotifyPropertyChanged("m_sSimName"); } } }
[Browsable(false)]
public int SimID { get { return this.m_iSim; } set { if (value != this.m_iSim) { this.m_iSim = value; NotifyPropertyChanged("m_iSim"); } } }
[DisplayName("Required")]
public int RequiredCount { get { return this.m_iRequired; } set { if (value != this.m_iRequired) { this.m_iRequired = value; NotifyPropertyChanged("m_iRequired"); } } }
#endregion // Data
}
}