/* * ResourceList.h * iphone-gl-app * * Created by John Ryland on 16/06/09. * Copyright 2009 InvertedLogic. All rights reserved. * */ // Sound Effects ADD_SOUND( TestSound, "test.caf" ) ADD_SOUND( Explode, "bombexplode.wav" ) ADD_SOUND( BassSlap, "Slap Bass 01.caf" ) // Textures ADD_TEXTURE( UI, "UI.png", false ) ADD_TEXTURE( ALLs, "RocketMan.png", true ) ADD_TEXTURE( Bg1, "background.png", true ) ADD_TEXTURE( Bg2, "background-1.png", true ) ADD_TEXTURE( Bg3, "background-2.png", true ) ADD_TEXTURE( Duck23, "Duck-3.png", true ) ADD_TEXTURE( Duck, "Duck-2.png", true ) // Sprites ADD_SPRITE( DuckSprit1, -0.5f, -0.5f, 0.5, 0.5, Duck23, 0, 0, 128, 128,128, 0, 8 ) ADD_SPRITE( DuckSprit2, -0.5f, -0.5f, 0.5, 0.5, Duck23, 0, 128, 128, 128,128, 0, 8 ) ADD_SPRITE( DuckSprit3, -0.5f, -0.5f, 0.5, 0.5, Duck23, 0, 256, 128, 128,128, 0, 8 ) ADD_SPRITE( DuckSprit4, -0.5f, -0.5f, 0.5, 0.5, Duck23, 0, 384, 128, 128,128, 0, 8 ) //ADD_SPRITE( DuckSpriteX, -0.5f, -0.5f, 0.5, 0.5, Duck, -1, -1, -1, -1,-1, -1, -1 ) ADD_SPRITE( DuckSprite1, -0.5f, -0.5f, 0.5, 0.5, Duck, 0, 0, 128, 128,128, 0, 8 ) ADD_SPRITE( DuckSprite2, -0.5f, -0.5f, 0.5, 0.5, Duck, 0, 128, 128, 128,128, 0, 8 ) ADD_SPRITE( DuckSprite3, -0.5f, -0.5f, 0.5, 0.5, Duck, 0, 256, 128, 128,128, 0, 8 ) ADD_SPRITE( DuckSprite4, -0.5f, -0.5f, 0.5, 0.5, Duck, 0, 384, 128, 128,128, 0, 8 ) ADD_SPRITE( DuckSprite5, -0.5f, -0.5f, 0.5, 0.5, Duck, 0, 512, 128, 128,128, 0, 2 ) ADD_SPRITE( Loading, 0.0f, 0.0f, 63.0, 21.0, UI, 512-64, 0, 64, 22, 0, 22, 18 ) ADD_SPRITE( Load0, 0.0f, 0.0f, 127, 127, UI, 0, 0, 128, 128, 0, 0, 1 ) ADD_SPRITE( Bg1Sprite, -1.0f, -1.5f, 1.0f, 1.5f, Bg1, -1, -1, -1, -1, -1, -1, -1 ) ADD_SPRITE( BodySprite, -0.5f, -0.5f, 0.5f, 0.5f, ALLs, 0, 0, 64, 64, 64, 0, 2 ) ADD_SPRITE( BootsSprite, -0.5f, 0.5f, 0.5f, 1.5f, ALLs, 0, 64, 64, 64, 64, 0, 3 ) ADD_SPRITE( Smoke, -0.5f, -0.5f, 0.5f, 0.5f, ALLs, 4*64, 64, 64, 64, 0, 0, 1 ) ADD_SPRITE( ArrowSprite, -0.5f, 0.0f, 0.5f, 1.0f, ALLs, 4*64, 0, 64, 64, 0, 0, 1 ) ADD_SPRITE( StatusSprite, -2.0f, -3.0f, 2.0f,-2.7f, UI, 128, 64, 320, 24, 0, 0, 1 ) ADD_SPRITE( OptionsSprite, -2.0f, 2.45f, 2.0f, 3.0f, UI, 128, 0, 320, 54, 0, 0, 1 ) ADD_SPRITE( MsgBoxSprite, -2.1f, -1.8f, 2.1f, 1.8f, UI, 0, 128, 440, 370, 0, 0, 1 ) ADD_SPRITE( _321Sprite, -0.5f, -0.5f, 0.5f, 0.5f, ALLs, 0*64, 6*64, 64, 64, 64, 0, 3 ) ADD_SPRITE( GoSprite, -2.0f, -1.0f, 2.0f, 1.0f, ALLs, 3*64, 6*64, 128, 64, 0, 0, 1 )