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Import / applications / RocketMan / Source Code / ResourceList.h
/*
 *  ResourceList.h
 *  iphone-gl-app
 *
 *  Created by John Ryland on 16/06/09.
 *  Copyright 2009 InvertedLogic. All rights reserved.
 *
 */

// Sound Effects
ADD_SOUND(		TestSound,	"test.caf"			)
ADD_SOUND(		Explode,	"bombexplode.wav"	)
ADD_SOUND(		BassSlap,	"Slap Bass 01.caf"	)

// Textures
ADD_TEXTURE(	UI,			"UI.png",					false	)
ADD_TEXTURE(	ALLs,		"RocketMan.png",			true	)
ADD_TEXTURE(	Bg1,		"background.png",			true	)
ADD_TEXTURE(	Bg2,		"background-1.png",			true	)
ADD_TEXTURE(	Bg3,		"background-2.png",			true	)
ADD_TEXTURE(	Duck23,		"Duck-3.png",				true	)
ADD_TEXTURE(	Duck,		"Duck-2.png",				true	)

// Sprites
ADD_SPRITE(		DuckSprit1,    -0.5f, -0.5f,  0.5,  0.5,	Duck23,			         0,    0, 128, 128,128,  0, 8 )
ADD_SPRITE(		DuckSprit2,    -0.5f, -0.5f,  0.5,  0.5,	Duck23,			         0,  128, 128, 128,128,  0, 8 )
ADD_SPRITE(		DuckSprit3,    -0.5f, -0.5f,  0.5,  0.5,	Duck23,			         0,  256, 128, 128,128,  0, 8 )
ADD_SPRITE(		DuckSprit4,    -0.5f, -0.5f,  0.5,  0.5,	Duck23,			         0,  384, 128, 128,128,  0, 8 )
//ADD_SPRITE(		DuckSpriteX,    -0.5f, -0.5f,  0.5,  0.5,	Duck,			     -1,    -1, -1, -1,-1,  -1,  -1 )
ADD_SPRITE(		DuckSprite1,   -0.5f, -0.5f,  0.5,  0.5,	Duck,			     0,    0, 128, 128,128,  0,  8 )
ADD_SPRITE(		DuckSprite2,   -0.5f, -0.5f,  0.5,  0.5,	Duck,			     0,  128, 128, 128,128,  0,  8 )
ADD_SPRITE(		DuckSprite3,   -0.5f, -0.5f,  0.5,  0.5,	Duck,			     0,  256, 128, 128,128,  0,  8 )
ADD_SPRITE(		DuckSprite4,   -0.5f, -0.5f,  0.5,  0.5,	Duck,			     0,  384, 128, 128,128,  0,  8 )
ADD_SPRITE(		DuckSprite5,   -0.5f, -0.5f,  0.5,  0.5,	Duck,			     0,  512, 128, 128,128,  0,  2 )
ADD_SPRITE(		Loading,	    0.0f,  0.0f, 63.0, 21.0,	  UI,			512-64,    0,  64,  22,  0, 22, 18 )
ADD_SPRITE(		Load0,	        0.0f,  0.0f,  127,  127,	  UI,			     0,    0, 128, 128,  0,  0,  1 )
ADD_SPRITE(		Bg1Sprite,	   -1.0f, -1.5f, 1.0f, 1.5f,	 Bg1,	    	    -1,   -1,  -1,  -1, -1, -1, -1 )
ADD_SPRITE(		BodySprite,	   -0.5f, -0.5f, 0.5f, 0.5f,	ALLs,		         0,    0,  64,  64, 64,  0,  2 )
ADD_SPRITE(		BootsSprite,   -0.5f,  0.5f, 0.5f, 1.5f,	ALLs,		         0,   64,  64,  64, 64,  0,  3 )
ADD_SPRITE(		Smoke,         -0.5f, -0.5f, 0.5f, 0.5f,	ALLs,		      4*64,   64,  64,  64,  0,  0,  1 )
ADD_SPRITE(		ArrowSprite,   -0.5f,  0.0f, 0.5f, 1.0f,	ALLs,		      4*64,    0,  64,  64,  0,  0,  1 )
ADD_SPRITE(		StatusSprite,  -2.0f, -3.0f, 2.0f,-2.7f,	  UI,		       128,   64, 320,  24,  0,  0,  1 )
ADD_SPRITE(		OptionsSprite, -2.0f, 2.45f, 2.0f, 3.0f,	  UI,		       128,    0, 320,  54,  0,  0,  1 )
ADD_SPRITE(		MsgBoxSprite,  -2.1f, -1.8f, 2.1f, 1.8f,	  UI,		         0,  128, 440, 370,  0,  0,  1 )
ADD_SPRITE(		_321Sprite,    -0.5f, -0.5f, 0.5f, 0.5f,	ALLs,		      0*64, 6*64,  64,  64, 64,  0,  3 )
ADD_SPRITE(		GoSprite,	   -2.0f, -1.0f, 2.0f, 1.0f,	ALLs,		      3*64, 6*64, 128,  64,  0,  0,  1 )