//
// ProceduralTrees.cpp
// Procedural Trees
//
// Created by John Ryland on 1/10/17.
// Copyright © 2017 John Ryland. All rights reserved.
//
#include "ProceduralTrees.h"
#include <OpenGL/gl.h>
void ProceduralTrees::draw()
{
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT);
glColor3f(1.0f, 0.85f, 0.35f);
glBegin(GL_TRIANGLES);
{
glVertex3f( 0.0, 0.6, 0.0);
glVertex3f( -0.2, -0.3, 0.0);
glVertex3f( 0.2, -0.3 ,0.0);
}
glEnd();
//glFlush();
}
REGISTER_DEMO_CONTEXT("Procedural Trees", ProceduralTrees)