#pragma once
/*
GameEngine and Editor
by John Ryland
Copyright (c) 2023
*/
////////////////////////////////////////////////////////////////////////////////////
// Image
namespace ApplicationFramework {
class Image
{
public:
Image();
~Image();
void Init(unsigned char *data, int width, int height, int components);
void Load(const char *filename);
void Unload();
// accessors
unsigned char* Data() const { return m_data; }
int Width() const { return m_width; }
int Height() const { return m_height; }
int Components() const { return m_components; }
//int Channels() const { return m_channels; }
private:
bool m_deleteData = false;
unsigned char* m_data;
int m_width;
int m_height;
int m_components;
//int m_channels;
};
} // ApplicationFramework namespace